108 research outputs found
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Build your Responsive Open Learning Environment
The European research project ROLE (Responsive Open Learning Environments) is aiming at empowering learners for self-regulated learning within a personalised learning environment. Towards this goal, ROLE has developed a number of learning technologies, addressing a variety of learning requirements. The purpose of this roundtable is to discuss the applications of these technologies in different learning contexts, as well as the challenges associated with enabling and supporting self-regulated learning
Collaborative Authoring of Open Courseware with SlideWiki: A Case Study in Open Education
Producing or finding and reusing high-quality educational content online can be a laborious and costly process. With the open-source and open-access SlideWiki platform, the effort of producing and reusing highly-structured remixable educational content can be crowdsourced and therefore widely shared. SlideWiki employs crowdsourcing methods in order to support the open education community in authoring, sharing, reusing and remixing open courseware. This paper presents a case study of this platform carried out in the context of open education and informal learning and reports on the feedback received thus far from members of the open education community
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Collaborative OpenCourseWare Authoring: The SlideWiki Platform
The open-source and open-access SlideWiki platform employs crowdsourcing methods in order to support the authoring, sharing, reusing and remixing of open courseware. The SlideWiki project is introducing the SlideWiki platform to different communities of educators and learners by performing a wide range of trials covering different levels of education (i.e. from secondary to higher education) and different types of learning (i.e. formal learning, informal learning, vocational learning). Each of these large-scale trials is carried out with hundreds of educators and thousands of learners in different countries across Europe
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Responsive Open Learning Environments at the Open University
Personal Learning Environments (PLEs) offer new opportunities for supporting personalized and self regulated learning both in formal and in informal education. The Open University in the UK is an early adopter of PLEs through a number of different initiatives, one of which is the European project ROLE (Responsive Open Learning Environments). This paper presents some of the lessons learned and best practices from the introduction of ROLE technologies within an informal learning test-bed at the Open University
weSPOT: a personal and social toolkit for inquiry-based learning
Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a European initiative for supporting and enhancing inquiry-based learning via a personal and social toolkit. This approach aims at supporting students in developing their self-regulated learning skills by conducting scientific inquiries in collaboration with their peers
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Blockchain Applications in Education: A Case Study in Lifelong Learning
This paper presents a pilot case study of the QualiChain project, aiming at supporting lifelong learning through the combined use of Smart Badges and personalised recommendations. The pilot case study uses Blockchain technology as a means to decentralise lifelong learning and provide lifelong learners with transparent and immutable educational accreditation. At the same time, lifelong learners are provided with personalised recommendations that help them reach their personal and professional learning goals
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A semantic framework for cloud learning environments
Cloud Learning Environments (CLEs) are gradually gaining ground over traditional Learning Management Systems (LMS) by facilitating the lone or collaborative study of user-chosen blends of content and courses from heterogeneous sources, including Open Educational Resources (OER). In this chapter, we describe the use of ontologies for modelling various aspects of the learning process within such an environment. In particular, we consider a semantic knowledge base as the core of the learning environment, facilitating learners in finding educational services on the cloud. We describe how different stakeholder clusters are involved in the creation and maintenance of this knowledge base, through collaborative ontology management techniques. Finally, we define the mechanisms for the evolution of this knowledge base and the constant updating of the associated cloud learning services
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Scaffolding Reflection: Prompting Social Constructive Metacognitive Activity in Non-Formal Learning
The study explores the effects of three different types of non-adaptive, metacognitive scaffolding on social, constructive metacognitive activity and reflection in groups of non-formal learners. Six triads of non-formal learners were assigned randomly to one of the three scaffolding conditions: structuring, problematising or epistemological. The triads were then asked to collaboratively resolve an ill-structured problem and record their deliberations. Evidence from think-aloud protocols was analysed using conversational and discourse analysis. Findings indicate that epistemological scaffolds produced more social, constructive metacognitive activity than either of the two other scaffolding conditions in all metacognitive activities except for task orientation, as well as higher quality interactions during evaluation and reflection phases. However, participants appeared to be less aware of their activities as forming a strategic, self-regulatory response to the problem. This may indicate that for learning transfer, it may be necessary to employ an adaptive, facilitated reflection on learners' activities
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A Learner-Centred Approach for Lifelong Learning Powered by the Blockchain
The emergence of Blockchain technology promises to revolutionise not only the financial world, but also lifelong learning in many different ways. Blockchain technology offers opportunities to thoroughly rethink how we find educational content and training services online, how we register and pay for them, as well as how we get accredited for what we have learned and how this accreditation affects our career trajectory. This paper explores the different aspects of lifelong learning that are affected by this new paradigm and describes an ecosystem that places the learner at the centre of the learning process and its associated data. More specifically, we outline the ways that ePortfolios, accreditation and tutoring can evolve within this learner-centred ecosystem and we discuss the various benefits that this evolution bears for lifelong learners
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"Colearning" - Collaborative Open Learning through OER and Social Media
This chapter introduces the concept of coLearning as well as discussing how open learning networks can produce, share and reuse OER collaboratively through social media.
COLEARNING OBJECTIVES
The aim of this investigation is to identify new forms of collaboration, as well as strategies that can be used to make the production and adaptation processes of OER more explicit for anyone in a social network to contribute.
REUSABILITY
This open content is an adapted version of a conference paper for OCW conference 2012, which was created by the same authors. This chapter can be reused by:
Educators who would like to create reusable OER (images, videos, maps, units)
Learners who are interested in tools for reusing and adapting OER
Content developers who are looking for different media to enrich OER
Social network users who would like to produce and share open media conten
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